Episode 2 – Gencontastic

GenCon, for me, is an amazing place and it’s coming up next week.  In honor of this I’ve made it the focus for this episode.  I go through a brief history to get a perspective of how far the convention has come and then tell two stories that occurred to me at GenCon.  One is from my very first GenCon and the second occurred just a few years ago.

Continue reading “Episode 2 – Gencontastic”

The Announcement: Episode 1 of the Brand New Natural Geekery Podcast

As teased last week, here is the announcement I’ve been waiting to reveal.  I’m joining the ranks and launching my own ship into the great podcast sea!

I am incredibly excited about this and I hope you enjoy it. I have a lot of plans in place and this will be receiving all of my attention in the weeks and months to come.

Subscriptions will be working in the next few weeks and when they do it should be available on all the major directories, including Apple and Google podcasts, Spotify, Stitcher, IHeartRadio and Tunein/Alexa.

If you like this I encourage you to share on social media and spread the word. It will help a great deal. Feel free to leave a comment here, on the podcast page or on my email – naturalgeekery@gmail.com

Look for Episode 2 next Tuesday, July 23rd!

There and Back Again

It’s been a little quiet around here lately.  My apologies for that.  My time away was necessitated by a change in my employment.  The transition from old to new office space ended up taking many more “spoons” then I had planned.  Then, the following two months were pretty hectic and tiring in the new job as I had transitioned during the busiest and, some would say, worst time to do so.  However,  they say still waters run deep.  Although things were quiet here they were NOT quiet inside my head and with my thoughts about my goals for what I wanted to have happen here.

The time away gave me chance to think and re-assess a few things.  I managed to begin putting some creative pieces together and those pieces were part of a project which, at one point, had been planned for this space .  I just thought they would be further “down the road.”  Suddenly, I realized that “further down the road” was actually much more possible then I had, at first, realized.  The universe, always conspiring to prove me wrong in my hesitations, saw fit to gift me with some much needed equipment to confirm things.  This sealed the deal and made me more excited, adding fuel to my scheming.

Long story short?  Yes, I’ve been pretty busy over the last few months but I’ll be having an announcement next week.  The blog will be here and I have every intention in moving forward with the random map, the occasional advice/commentary post, etc.   If anything, this space will be getting a nice level up.

I’m excited to introduce the next phase on Tuesday evening, July 16th.  It will be here and on Twitter.  Thanks for coming along with me this far and I’m hoping that you will continue to join me in the next leg of the journey!

 

The Day the Horns Sounded

If someone had told fifteen year old me that one day I was going to sit at a laptop computer and watch a bunch of D&D players wrack up over four million dollars sponsoring an animated film I would have laughed and thrown my lunchroom pizza at you.  I grew up in a time and place where playing role-playing games were looked down upon. It was a fringe and misunderstood hobby. Some people even thought it was a dangerous cult.

Even with the derision aimed my way, I never understood why more people couldn’t understand how fun it was, what it could be used for, the level of joy it could bring.  I think a lot of us, regardless of our age, have dealt with that at one point or another.  Regardless, we have held on, found our friends, played, created, and continued to run with our dreams.

We’ve done that for a long, long time.

Flash forward to today.

Like many of you yesterday, I watched the Critical Role Animated Special Kickstarter page funding amount roll upwards at an insane speed. It felt like a rocket launch as it blasted off, arched upwards, and sliced through the atmosphere. It funded it’s $750,000 goal in less than an hour and, well, it just kept going.

And going.

And going.

I cannot imagine what it must have felt like with the Critical Role team. To see that much support swell from everywhere? So quickly?  Watching this play itself on Kickstarter, seeing that #Critters was trending on Twitter in the United States, I realized something far more powerful was happening than just an animated special getting funded.

As mentioned, this is a misunderstood hobby, a fringe bastion of geeks and nerds who didn’t fit in.  Who play “that dumb game” in the basement.  To watch a troupe of talented entertainers carry their story forward with so much joy has moved us. Their laughs, sorrows and adventures have become ours because we carry that same passion. We love to see them succeed because they echo that success back to us.

As gamers from the basement, we’ve never really had that before, have we?

And though they’ve blazed the trail, this isn’t just happening with the Critical Role team. It’s now happening with other troupes, other game streams. We are finding each other in ways never before seen with the hobby. Go to Twitch and look at the Dungeons and Dragons or Tabletop RPG category. The numbers there have doubled, possibly tripled lately. Spend some time on the #Critters hashtag on Twitter and look at the outpouring of artwork and support.

This has been going on, building steam over the past five years and then, yesterday, this fun group of voice actors and D&D players called Critical Role said, “Hey, we have this idea about an animated series for our characters and could use a little help making it happen.”

That was all that was needed and we have now become a part of something much bigger than ourselves.  This would not have happened five years ago, a decade ago.

This isn’t just about funding for an animated show.

The horns have sounded and this feels like a gathering of a tribe.  Not just #Critters but a much larger tribe of role players, gamers, geeks and nerds.  A tribe looking at some leaders and saying,  “You’re doing good work. Lead the way for us. Keep doing what you are doing. We love you.  We have your back.”

Money garners attention and changes everything.  This will gather a lot of attention, some good, some bad. (For instance, when was the last time something about roleplaying games featured in Fortune magazine?) That “silly game in the basement” just rolled in 4 million dollars in approximately 24 hours.  Some wise investors are going to start asking, “What other games can do that?” Dungeons and Dragons and role-playing is going to be on the map like never before as producers and studio heads begin to fully understand the stories that get created around the table can also be marketable, that there is actual value there.  We already knew this but now THEY know it too.

Like I said, good AND bad attention.

It’ll be several months before we start to get an idea of what the effects of this might be.   Hopefully, this helps the entire hobby including those folks that create these very games we play.  Not the manufacturers and producers but the writers, the designers, the artists.  We need that to happen.  We cannot forget them.

We are entering brand new territory and, in one way or another, we all understand this.  It’s an exciting feeling that the party, whatever it may end up being, is really about to start.  I am so very excited for the Critical Role troupe and I hope they keep their head and stay true to their hearts in all of this.  I’m even more excited for the roleplaying game community, industry and tribe.

We cannot forget the openness, caring and support that got us here.  Let’s not forget where we’ve been, what we had to deal with and how we arrived. Let’s keep enjoying each other’s stories and lets keep looking out for each other, young and old.

And, lest we forget, we should get ready to watch a really cool, kick-ass cartoon late next year.

Get your dice bags ready, gang.

Tomorrow is a brand new day.

Map Creation with Rory Story Cubes – Part 2

Be sure to read Part 1 which covers what you need and the initial idea.

Follow the link above if you’re not sure what I’m talking about here.  The short version?  I’m using Rory Story Cubes to create a fantasy map at random.

Here is a detailed write-up of the process I used to generate a map with 7 rolls. I used all three of my Story Cubes sets and simply grabbed the cubes randomly from the pile. The amount varied on each roll from 8 to 3 Cubes.

I started with a blank piece of watercolor paper. I use the thicker paper for mapping in case I want to lay some watercolors down on a later date. You should use whatever you like or have laying around. (My first test runs were on lined notebook paper!) For this run, I threw in two coastlines on the Eastern and Western sides of the map and then started rolling Cubes!

Round 1

My first round was with 6 Cubes. After the roll, only 4 were still on the paper. I rolled, from left to right, a tower, a city or a temple, a set of scales and a pot of gold.

Continue reading “Map Creation with Rory Story Cubes – Part 2”

Map Creation with Rory Story Cubes – Part 1

I’ve enjoyed using Rory’s Story Cubes for all kinds of inspiration for my RPG and storytelling games. Typically, I’ve used them to help me with adventure design and NPCs. I’ve also used them for my solo RPG projects as well.  I currently own the Original set as well as Voyages and Actions and they are worth having in your GM toolbox.

I love coming up with ways to randomly generate adventures, NPC’s, locations, etc.  This weekend I had the fun idea to use the Story Cubes to randomly generate a fantasy map. I ran a test run just to see if my idea was valid and was thrilled with the results. So, in order to better illustrate how to do this I decided to build a map entirely from scratch and show you how to do it.

First off, you will need to pick up a set of Rory’s Story Cubes. They can be found online and at department stores like Target and Walmart. They are a set of 9 dice with graphical images on them.

Next get a blank sheet of paper which will be your map, a pencil, a good eraser, and a notebook or scrap paper. You might also want some fabric like a towel or maybe do the rolls on a carpeted floor to keep the dice from bouncing too badly. I did the example below on a hardwood coffee table and, as you will see, everything worked out just fine!

Continue reading “Map Creation with Rory Story Cubes – Part 1”

Roll for Self-Doubt

This isn’t an easy post to write but in order to jump start my writing on this blog again, I feel it’s important.  The new year has been tough for me and this blog.  No posts and, even worse, little inspiration to write them.  I’ve been struggling with something and I finally thought it would be best to just get it out in the open in hopes that exposing the blockage will remove it.

I’ve been involved in the hobby since the early 1980’s.  I’ve talked about it in past posts and have a bit more to say in the future as well.  I started the blog because I feel I have some knowledge from my experiences and wanted to share.  I followed my instincts and thought I had a good plan.

Continue reading “Roll for Self-Doubt”