Part One of an interview where I talk with close friend Daniel McDeavitt about his experiences with imagination, gaming, narrative design, and playing dead rangers.
As teased last week, here is the announcement I’ve been waiting to reveal. I’m joining the ranks and launching my own ship into the great podcast sea!
I am incredibly excited about this and I hope you enjoy it. I have a lot of plans in place and this will be receiving all of my attention in the weeks and months to come.
Subscriptions will be working in the next few weeks and when they do it should be available on all the major directories, including Apple and Google podcasts, Spotify, Stitcher, IHeartRadio and Tunein/Alexa.
If you like this I encourage you to share on social media and spread the word. It will help a great deal. Feel free to leave a comment here, on the podcast page or on my email – firstname.lastname@example.org
Look for Episode 2 next Tuesday, July 23rd!
It’s been a little quiet around here lately. My apologies for that. My time away was necessitated by a change in my employment. The transition from old to new office space ended up taking many more “spoons” then I had planned. Then, the following two months were pretty hectic and tiring in the new job as I had transitioned during the busiest and, some would say, worst time to do so. However, they say still waters run deep. Although things were quiet here they were NOT quiet inside my head and with my thoughts about my goals for what I wanted to have happen here.
The time away gave me chance to think and re-assess a few things. I managed to begin putting some creative pieces together and those pieces were part of a project which, at one point, had been planned for this space . I just thought they would be further “down the road.” Suddenly, I realized that “further down the road” was actually much more possible then I had, at first, realized. The universe, always conspiring to prove me wrong in my hesitations, saw fit to gift me with some much needed equipment to confirm things. This sealed the deal and made me more excited, adding fuel to my scheming.
Long story short? Yes, I’ve been pretty busy over the last few months but I’ll be having an announcement next week. The blog will be here and I have every intention in moving forward with the random map, the occasional advice/commentary post, etc. If anything, this space will be getting a nice level up.
I’m excited to introduce the next phase on Tuesday evening, July 16th. It will be here and on Twitter. Thanks for coming along with me this far and I’m hoping that you will continue to join me in the next leg of the journey!
Follow the link above if you’re not sure what I’m talking about here. The short version? I’m using Rory Story Cubes to create a fantasy map at random.
Here is a detailed write-up of the process I used to generate a map with 7 rolls. I used all three of my Story Cubes sets and simply grabbed the cubes randomly from the pile. The amount varied on each roll from 8 to 3 Cubes.
I started with a blank piece of watercolor paper. I use the thicker paper for mapping in case I want to lay some watercolors down on a later date. You should use whatever you like or have laying around. (My first test runs were on lined notebook paper!) For this run, I threw in two coastlines on the Eastern and Western sides of the map and then started rolling Cubes!
My first round was with 6 Cubes. After the roll, only 4 were still on the paper. I rolled, from left to right, a tower, a city or a temple, a set of scales and a pot of gold.
I’ve enjoyed using Rory’s Story Cubes for all kinds of inspiration for my RPG and storytelling games. Typically, I’ve used them to help me with adventure design and NPCs. I’ve also used them for my solo RPG projects as well. I currently own the Original set as well as Voyages and Actions and they are worth having in your GM toolbox.
I love coming up with ways to randomly generate adventures, NPC’s, locations, etc. This weekend I had the fun idea to use the Story Cubes to randomly generate a fantasy map. I ran a test run just to see if my idea was valid and was thrilled with the results. So, in order to better illustrate how to do this I decided to build a map entirely from scratch and show you how to do it.
First off, you will need to pick up a set of Rory’s Story Cubes. They can be found online and at department stores like Target and Walmart. They are a set of 9 dice with graphical images on them.
Next get a blank sheet of paper which will be your map, a pencil, a good eraser, and a notebook or scrap paper. You might also want some fabric like a towel or maybe do the rolls on a carpeted floor to keep the dice from bouncing too badly. I did the example below on a hardwood coffee table and, as you will see, everything worked out just fine!
Holidays help provide us with important breaks, excuses to party, to meet up with old friends and family as well as offering times of reflection and peace. More so, the mid-winter season is a special time since it’s the time of year where a host of different holidays combine to create a juggernaut of a holiday season. I enjoy diving down into the histories, traditions and folklore surrounding it. From the ancient party of Saturnalia, to the Irish horse skulls of Mari Lwyd to the more modern Kwanzaa, it’s always a fun ride.
This year, it got me thinking about fantasy worldbuilding and the importance of festivals and holidays in a game world for a gamemaster. In table top roleplaying, holidays can often be treated as throw-away events for a game, typically being used as a backdrop for a one-shot game. However, I think holidays and festivals can serve the campaign, and a game’s host, by providing more depth to the game world with not only the build up towards a holiday but the holiday itself.
If, as the game host, you already have a calendar for your world then your set. If you don’t have a calendar it’s not necessary but it does help to give the players a sense of time. In the game world, the cycle of annual holidays can help a community or society to understand the flow of the year. Holidays, festivals and feasts are like sign posts letting communities plan a planting season, a harvest season, special moments of import to be celebrated, etc.
Though I’m mainly going to talk about a fantasy setting this can serve just as well in science fiction as well. We are going to look at five components to review for inspiration in crafting a holiday for your game; Culture, Survival, Celestial Events, and Themes. At the end of the post, I’ll present a sample holiday made up with these components.
For someone just testing out the waters of running their own role-playing game, I’ve boiled down the top 5 things (in my opinion) you can focus on in order to run a successful session. I’ve skipped over the obvious ones like “know the rules” and “have dice handy for players.” These focus on more non-obvious elements of the craft. Keep them in mind and it will be very hard to go wrong. The numbering of these means little. None are more important than the other and each of them, individually, actually work hand-in-hand with the other 4.
As a side note, I actually don’t like the word “master” in these titles because I think it separates that player out from the other players at the table. I prefer to use Gamehost and will use this interchangeably throughout the article.